First of all I apologise for not uploading during week 4, as I have started streaming on twitch as another form of recording the progress, and making it easier/more efficient to show it in future posts! If you would like to watch the recent stream you can watch it here https://www.twitch.tv/videos/703139484 (I forgot to save the first stream)
So first of all I have finished the 2nd model (The junkrat gun) by firstly, after using the Pro Boolean modifier between the last two models, I then created a cylinder and used a spline tool (this is basically a 2D line that can be rendered to be 3D, and selected a spline helix adding more turns to make it more condensed, and then eventually wrapping around the cylinder to create a coil of sorts.
After that I simply add a low poly cylinder making it look like a bolt, before going onto create the end of the weapon.
To start creating the end of the weapon I started by making the grip/trigger which I used a cylinder and then hollowed it out similarly to the huo-long heater weapon I made, I then used a edit poly to move out half of the cylinder and create a slight indent and be accurate to the model. (As well as deleting around 1/3 of the circle and bridging the holes).
I then used another edit poly to make the trigger, making indents into the model and making sure to use the symmetry modifier to make it symmetrical:
I should also mention that in the third image, there is a slight update to some models on the top, these were made by using the following:
-Edit poly - I used the edit poly several times to slightly configure basic shapes to have some bends, or make something flatter
-Spline - I mainly used the spline object as a rope, along with the edit poly to curve it round certain objects
-Soft selection - This was used for adjusting the rope smoothly, giving it a nicer curve
-Torus - These were easier parts of the rope to make, looping it around the sight line
-Symmetry - Again it was used to make things symmetrical
And finally I simply used some bolts made by low poly cylinders, this goes for the same for the rest of the model, adding smaller bolts for detail.
After adding small details I simply made about 4 More objects using planes, Edit poly's and soft selection...
For the tyre I first made a normal cylinder with around 10-20 sides and used a edit poly to select the top area and rotate it, making all the side slightly angled:
I did this so I can make the detail and indents/pattern in the tyre easily, by connecting and selecting faces in a diagonal pattern and eventually bevelling it:
And finally I made the joints (parts connecting the weapon to the tyre) with a few planes and edit polys, using the same methods as shown previously.
And that is the end of another models (that still needs texturing) I feel like I have talked less and this seems shorter for the amount of work I have done, but I have explained this in a lot more depth on twitch, and a lot of the explaining I would do would just be me repeating myself.
Here's a slideshow of the final model (without texture)
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